Trap
ContinuousLane Restriction
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452
When this card is activated: You can Special Summon 1 of your banished monsters to your rightmost Main Monster Zone. If your opponent would Normal or Special Summon a monster(s) in their Main Monster Zone, they must use their leftmost zone(s) that can be used.
Lane Restriction — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48.5 · Deck: 51 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Floodgate/Control
Why it scores here
Lane Restriction's text gives one reliable effect on activation: it Special Summons one banished monster, which converts a trap into a single body and recovers value from the banished zone. Its zone clause only steers where the opponent summons, so it is a soft floodgate rather than a negation or removal. The 7-deck, 6-archetype spread and the staple partners (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) confirm it is a practical, consistently played slot, but that frequency does not raise its power score. No combo or guide evidence is supplied, so the conversion value rests on text inference alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Seven recent decks run it in six archetypes with 1.29 copies on average, but it is a set trap with no searcher evidence in the pack (observed + inferred). |
| Combo & Conversion | 40 | The text yields one banished monster returned to the field, with no combo boards recorded to show a larger payoff (inferred). |
| Resource Economy | 55 | Converts a trap card into one banished monster Special Summon, which is roughly card-neutral with a small recovery gain (inferred). |
| Effect & Interaction | 35 | Its zone clause only redirects the opponent's leftmost-zone summons, a situational and easily played-around form of interaction (verified text, inferred weight). |
| Material Utility | 10 | It is a trap, not a monster, so it provides no material body and contributes nothing here (verified). |
| Resilience & Flexibility | 45 | Its one-shot summon resolves on activation, but the continuous zone restriction sits in the trap zone where backrow removal can strip it (inferred). |
| Deck-Building Efficiency | 75 | It is a single-copy-friendly trap with no garnet or self-lock restriction and an average of 1.29 copies per deck (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 48.5, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One-shot recovery of a banished monster as a body
- Staple-adjacent: seven decks across six archetypes
- Cheap to run with low copy count and no garnet cost
Weaknesses
- Only one body per activation, so no combo engine on its own
- Zone restriction is soft and easy to play around
- Trap-zone card, exposed to backrow removal
Counters / choke points
- Backrow removal (for the continuous zone effect)
- Opponents with spare zones or non-summoning lines are largely unaffected
Best use
Single-copy banish-recovery trap with light zone control. Decks: Vanquish Soul, Phantom Knights, S-Force, Infernoble Knight, Fiendsmith, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Text: on activation, Special Summon 1 banished monster to the rightmost Main Monster Zone; Text: opponent must use leftmost usable zones for Normal/Special Summons; Seven decks run it in six archetypes; partners are staples (100% co-occurrence with Ash Blossom, Droll & Lock Bird)
- Observed: Average 1.29 copies per deck (max 2); Gameplay type 7 in all sampled decks
- Inferred: Acts as a soft floodgate because the zone clause is easy to play around; Recovery value is roughly card-neutral: a trap converts into one banished body
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






